SpeakEasy

A product to assist beginning public speakers in school setting.

Role UX Designer
Time 03/2018-04/2018

Summary

SpeakEasy should allow users to become more confident in their public speaking abilities and to significantly reduce the fear that comes along with speaking in front of an audience. The app aims to assist beginning public speakers, especially middle-school aged students, who are reluctant to speak/present in front of an audience due to social anxiety.

Problem

Speaking in public can be really scary, especially when you don’t have a lot of practice doing so. Middle school students who are just learning to present can often face a lot of social anxiety. Middle school is already a time of facing uncomfortable social situations, trying to fit in, and being afraid of peer judgment. This can be made so much worse when you are forced to stutter your way through a presentation. Students don’t know how to practice, who to practice with, and what they should even be practicing to begin with--and it doesn’t help that fear gets in the way of solving these problems.

"How could mobile technology help children practice better for public speaking?"

"What are different aspects of the public speaking preparation that kids need to pay attention to?"

"How can mobile technology prepare students for all the possible distractions that could occur during a speech?"

"How can mobile technology help students overcome their fear of public speaking?"

Needfinding

The primary stakeholders are middle school students who have little practice with public speaking. Secondary stakeholders are middle school teachers who teach speech and debate or English classes that require presentations. We had users interview with four middle school students and two teachers. We identified the following six insights from the interview.

Affinity Diagram

Insights

Insight 1

Find comfort in other students who are at the same level and have to go through same experience of presenting as you do.

Insight 2

Some students are only comfortable publicly speaking in front of their friends. The uncertainty of thoughts from people that the students do not interact with often leads to crippling discomfort.

Insight 3

Some students don't understand the longterm value of good public speaking skills or how it is used outside a classroom setting

Insight 4

Not afraid of speaking in public per se, but low self-esteem leads to fear of not being good enough for peers

Insight 5

Some students want to be good at public speaking, but put pressure on themselves that impedes them from progressing.

Insight 6

Studentsseem to think that they will be judgedby other students, but don't realizeother students feel the same way.

Problem Restatement

Our product should allow users to become more confident in their public speaking abilities and to significantly reduce the fear that comes along with speaking in front of an audience.

Persona

We created two personas based on the insights above. The stakeholders are students and teachers in middle school/high school classrooms where public speaking plays an important role in assignments. This mainly includes classes like speech and debate and English.

Design Principles

Our product should not only make practicing and giving presentations easier for students, it should also make the overall experience more enjoyable and one that students do not dread. Ideally, our solution will allow for peer-to-peer interaction in an exchange sort of situation so that students feel less alone in their experience. Our solution can potentially also incorporate teachers so that it can be used in a classroom setting and allow students to become more comfortable with presenting in front of each other.

Low-fidelity Design

Evaluate

Student APP

  • Our in-app communication system needs work on the design side. People want a quick way to communicate that is available at their fingertips.
  • We need to add in automated responses such as number of “ums” or another automatic response metric for immediate feedback that distinguishes our product.
  • A main navigation tab bar available on every page is widely accepted and preferred.
  • Students want a more intimate experience on the app when practicing with each other, rather than the versatility of selecting whoever is on their list to practice with. Comfort level is huge.
  • Teacher APP

  • Our in-app communication system needs work on the design side. People want a quick way to communicate that is available at their fingertips.
  • Teacher oversight is important to the teacher as much as simplicity. Seeing progress is a testament to this.
  • We need to implement more functionality for teacher-student interactions on specific practice videos and exercises.
  • Teachers love simplicity.
  • Workflow

    Final Deliverable